Player versus Player ( PvP) refers to the combat and activities in the game focused on players competing against other players, as opposed to co-operative Player versus Environment (PvE). The two main PvP game modes are Structured PvP and World versus World, while the PvE mode has several designated PvP activities.
Guesting means you guest to another homeworld, but as your homeworld is of no real consequence, guesting is even less. Homeworlds do two things nowadays.1: WvW. The homeworld decides what world you fight for. Guesting doesn't change this.2: What shard to go on.When there are multiple versions of the map, the game attempts to put you in the same A single day-night cycle lasts for 2 hours in real time, though in-universe it is considered to take 24 hours. Thus, one hour of Tyrian Time corresponds to five minutes of real time, and one minute of Tyrian Time corresponds to five seconds of real time. The cycle is split into four stages: Stage. Length (real time) Tyrian Time. Day. 70 minutes.

Every map can have several instances. (Independent of the world, but you need to be both NA or both EU, it doesn’t work between NA one and EU the other) Party him, right-Click his picture and choose transfer to his map. Dungeon should work when you are both on the same map-instance as well.

SEA Malaysia here. I've been getting massive ping spikes since the Exalted update last week. My connection had been a constant 200-300ms and had no skill delays etc. After the update, it went up to 4k in events. Previously I'd be very comfortable playing pinata or even leyline events. unrep guild if there are guild members in the map and try guesting to a server, national servers usually work if you're on EU. We might be in the same Straits map. Meta hasn't moved and one of the HPs is broken. Been like that for a while. Apparently there's no way around this, and since anet seems to not have the time to fix it, you just have The default packet size of Pingplotter is less than 100 bytes (although it can be modified), whereas the GW2 client uses packets up to about 1500 byte payload. In addition the number of packets per second generated by pingplotter would be trivial in comparison to the GW2 client. Finally the server CPU cycles required for an (ICMP) ping response by braineydude. Playing with friend on different server issue. (PvE) Hi everyone, I am aware that awhile back Guild Wars 2 created a mega-server for everyone in PvE. My friend and I are on different servers, but according to what I have learned about mega servers along with past experience, we should still be able to play together. Unlike other games, in GW2 you join a server with your whole account. This means you can't have different characters (called toons by most people) on different servers. Since September 2014 guilds are cross-server. Out of the 3 game modes you have, PvE, sPvP and WvW, only the latter is server-dependent (more information further down in the post). /memberadd – Adds the player to the list of members for the server. /memberremove – Removes the player from the members list. /guildadd – Adds the guild of target player to guild list /guildremove – Removes the guild of targeted player from guild list /ban – Sends the targeted player back to the lobby. Adds their name to the list of
You can use that yes, or use the character name your friend is currently using to add them as a friend. The game will automatically change the name to your friends account name. No matter what character they are using they will show up, it will just change the name accordingly.
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  • guild wars 2 how to change server